Publikationen
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Publikationsliste
2025
Batinovic, H.; Tingelhoff, F.; Hammerschmidt, M.; Schöbel, S. (2025): Enhancing Immersive Time: The Role of Virtual Influencers. In: Journal of Consumer Behavior.
Pfeiffer, J.; Schöbel, S.; Elshan, E.; Cordes, A. K.; Hinz, O.; van der Aalst, W.; Reijers, H. (2025): Women in IS: A Reflection on Diversity and Inclusion. In: Business Information System Engineering (BISE).
Hacker, J; Schöbel, S.; Hennig, H.; Carot, A. (2025): Musik als Brücke – Überlegungen zum inklusiven Potenzial von Online-Chorsingen. In: HMD Praxis der Wirtschaftsinformatik.
2024
Tingelhoff, F.; Schultheiss, R.; Schöbel, S.; Leimeister, J.M (2024): A Qualitative Approach to Develop Requirements for Organizational Value Creation in Metaverse Platforms. In: Information System Frontiers (ISF).
Zahn, E.; Schöbel, S.; Saqr, M.; Söllner, M. (2024): Mapping Soft Skills and Further Research Directions for Higher Education: A Bibliometrics Approach with Structural Topic Modeling. In: Studies in Higher Education (SHE).
Weinert, T.; Benner, D.; Dickhaut, E.; Janson, A.; Schöbel, S.; Leimeister, J.M. (2024): Engaging Students through Interactive Learning Videos in Higher Education – Developing a Creation Process and Design Patterns for Interactive Learning Videos. In: Communications of the Association for Information Systems (CAIS).
2023
Schöbel, S.; Leimeister J.M. (2023). Metaverse Platform Ecosystems. In: Electronic Markets (ELMA).
Schöbel, S.; Benner D.; Schmidt A.; Saqr. M, Janson, A. (2023): Charting the Evolution and Future of Conversational Agents: A Research Agenda Along Five Historical Waves. In: Information Systems Frontiers.
Schöbel, S.; Tingelhoff, F. (2023): Overcoming Challenges to Enable the Potential of Metaverse Platforms – A Qualitative Approach to Understand Value Creation. In: Transactions for the Human Computer Interaction (THCI).
2022
Schöbel, S.; Janson A.; Leimeister J.M. (2022): Gamification of Online Training – How Points and Badges can drive Engagement and Problem-Solving Skills in Management Learning. In: Journal of Management Education (JME).
Benner, D.; Schöbel, S.; Janson, A.; Leimeister, J.M. (2022): It is for your good, or is it? Propositions for Ethical Persuasive Design in Information Systems from Theory and Practice. In: Transactions for the Human Computer Interaction (THCI).
Sampat, B.; Raj, S.; Behl, A.; Schöbel, S. (2022). An empirical analysis of facilitators and barriers to Hybrid Work Model: A cross-cultural and multi-theoretical approach. In: Personnel Review.
2021
Schöbel, S.; Saqr M.; Janson A. (2021): Two Decades of Games in Digital Learning Environments – A Bibliometric Study and Research Agenda. In: Computers and Education (C&E).
Weinert, T.; Benner, D.; Dickhaut, E.; Janson, A.; Schöbel, S.; Leimeister, J.M. (2021): Unterstützung digitaler Bildungsprozesse durch interaktive gamifizierte Lernvideos - Wie innovative Lernvideos Motivation und Lernerfolg steigern können. In: HMD Praxis der Wirtschaftsinformatik.
Schöbel, S.; Schmidt-Kraepelin, M.; Janson, A.; Sunyaev, A. (2021): Adaptive and Personalized Gamification Designs: Call for Action and Future Research. In: Transactions for the Human Computer Interaction (THCI).
2020
Schöbel, S.; Janson A., Söllner M. (2020): Capturing the Complexity of Gamification Elements: A Holistic Approach for Analyzing Existing and Deriving Novel Gamification Designs. In: European Journal of Information Systems (EJIS).
Schöbel, S.; Janson, A.; Jahn, K.; Kordyaka, B.; Turetken, O.; Djafarova, N.; Saqr, M.; Wu, D.; Söllner, M.; Adam, M.; Gad Heidberg, P.; Wesseloh, H.; Leimeister, J.M. (2020): The What, Why, and How of Gamification Designs – A Research Agenda for Gamification in Information Systems. In: Communications of the Association for Information Systems (CAIS).
2025
Hacker, J.; Schöbel, S.; Carôt, A. (2025): Let’s Choir-laborate: Designing a Technology Solution to Support Online Group Singing. In: Hawaii International Conference on System Sciences (HICSS).
Gleich, T.; Schöbel, S. (2025): Loneliness in the Digital Office – An Experimental Approach to Analyze Isolation and Commitment in Virtual Work Environments. In: Hawaii International Conference on System Sciences (HICSS).
Batinovic, H.; Tingelhoff, F.; Hammerschmidt, M.; Schöbel, S. (2025): An Empirical Exploration of Virtual Influencers’ Leveraging on Immersive Platforms. In: EMAC Spring Conference 2025.
Gieß, A.; Schöbel, S.; Möller. F. (2025): A Socio-Technical Perspective on Generative AI Tensions: A Qualitative Analysis. In: Wirtschaftsinformatik (WI).
Runde, L.; Kajtezdejan, M.; Schreiber, N.; Kaiser, J.; Gleich, T..; Schöbel, S. (2025): Bridging the Care Gap with Artificial Intelligence: Unveiling Nurses' Acceptance of Emotion Recognition Technology. In: Wirtschaftsinformatik (WI).
Bakhshandeh, P.; Ragu, C.; Vasiljev, C; Gleich, T; Schöbel, S. (2025): Virtual Reality Meets Nursing: Enhancing Training and Engagement through AI and Gamification. In: Wirtschaftsinformatik (WI).
Schöbel, S.; Grabowski, M.; Zhang, F.; Willenbrock-Lehmann, N.; Parker, S.; Semmann, M. (2025): When do we Trust and Why? How Intelligent Virtual Agents Affect Users in Immersive Virtual Worlds. In: International Conference on Information Systems (ICIS).
2024
Zahn, E.; Schöbel, S.; Söllner, M. (2024): Title: Learning Services for Transferable Skills – A Systematic Literature Review of the Link between Digital Technologies and Transferable Skills. In: Americas Conference on Information Systems (AMCIS) – Nominiert als Best Paper.
Tingelhoff, F.; Schöbel, S.; Marga, J. (2024): Extending the Mind – A Qualitative Investigation of Prophylactic Immersive Mental Health Applications to Support Employee Well-being. In: AIRSI – The Metaverse Conference.
Zahn, E.; Schöbel, S. (2024): Let’s Chat to Negotiate: Designing a Conversational Agent for Learning Negotiation Skills. In: International Conference on Design Science Research in Information Systems and Technology (DESRIST). Nominiert als Best Student Paper.
Kirchner-Krath, J.; Schmidt-Kraepelin, M.; Schöbel, S.; Ullrich, M.; Sunyaev, A.; von Korflesch, H.(2024): Outplay Your Weaker Self: A Mixed-Methods Study on Gamification to Overcome Procrastination in Academia. In: Conference on Human Factors in Computing Systems (CHI).
Batinovic, H.; Tingelhoff, F.; Hammerschmidt, M.; Schöbel , S. (2024): Come Closer, but Not Too Close: How Virtual Influencers Can Facilitate or Restrict. In: Hawaii International Conference on System Sciences (HICSS).
Benner, D.; Schöbel, S.; Janson, A.; Leimeister, J.M. (2024): Engaging Minds – How Gamified Chatbots can Support and Motivate Learners in Digital Education. In: Hawaii International Conference on System Sciences (HICSS).
2023
Bräker, J.; Schöbel, S.; Semmann, M. (2023): Nudging the Metaverse – A Project to Understand the Role and Meaning of Privacy Nudges in Virtual Worlds. In: International Conference on Information Systems (ICIS).
Temmen, F.; Diering, M.; Schmidt, M.; Schöbel, S. (2023): Ein gestaltungsorientierter Ansatz zur Umsetzung einer mobilen Anwendung zum Skillmatching von IT-Dienstleistern. In: International Conference on Wirtschaftsinformatik (WI).
Lenning, L.; Tingelhoff, F.; Hammerschmidt, M.; Schöbel, S. (2023): How Virtual Hybrid Meetings Affect Collaboration Experience: An Explorative Investigation. In: International Conference on Information Systems (ICIS), Hyderabad, Indien.
Benner, D.; Schöbel, S. (2023): Stay with me! Conversational Churn Prevention in Digital Subscription Services. In: European Conference on Information Systems (ECIS).
Gleich, T.; Schöbel, S.; Janson, A. (2023): Meeting at Digital Workplaces – An Experimental Approach to Analyze Group Attachment and Organizational Commitment in Digital Worlds. In: European Conference on Information Systems (ECIS).
Schöbel, S.; Karatas, J., Tingelhoff F., Leimeister J. M. (2023): Not everything is a Metaverse?! A Practitioners Perspective on Characterizing Metaverse Platforms. In: Hawaii International Conference on System Sciences (HICSS).
Schlegel, L.; Schöbel, S.; Söllner, M. (2023): Nudging Digital Learning – An Experimental Analysis of Social Nudges to Manage Self-Regulated Learning and Online Learning Success. In: Hawaii International Conference on System Sciences (HICSS).
Purohit A.; Barev, T.; Schöbel, S.; Janson, A.; Holzer, A. (2023): Designing for Digital Wellbeing on a Smartphone: Co-creation of Digital Nudges to Mitigate Instagram Overuse. In: Hawaii International Conference on System Sciences (HICSS).
Lennig, L.; Tingelhoff, F.; Hammerschmidt,M.; Schöbel, S. (2023): Meet Me in the Metaverse: How Self-Representation in Virtual Meetings Impacts User Experience and Meeting Performance. In: AIRSI2023 Metaverse Conference. Best Paper Award.
Batinovic, H.; Tingelhoff, F.; Hammerschmidt, M.; Schöbel. S. (2023): Come Closer, but Not Too Close: Bright and Dark Sides of Virtual. Influencers in the Metaverse. In: AIRSI2023 Metaverse Conference.
2022
Schulmeyer, J.; Schöbel, S.; Cziehso, G. (2022): Privacy Perceptions in the Metaverse: An Empirical Investigation of Users’ Responses and Implications for VR Platform Designers. In: Pre-ICIS2022 Workshop Digitization of the Individual: The digitized individual – from quantified-self to metaverse.
Benner, D.; Janson, A.; Schöbel, S. (2022): Towards Conversational Co-Creation of Learning Content in Digital Higher Education. In: Pre-ICIS Workshop on HCI Research in MIS.
Benner, D.; Schöbel, S.; Süess, C.; Bächle, V.; Janson, A. (2022): Level-Up your Learning - Introducing a Framework for Gamified Conversational Tutoring Agents. In: International Conference on Wirtschaftsinformatik (WI).
Benner, D.; Schöbel, S.; Janson, A.; Leimeister, J. M. (2022): Can you help me scale? A Systematic Analysis of Scaling Capabilities of Conversational Agents for Digital Services. In: International Conference on Wirtschaftsinformatik (WI).
Benner D.; Schöbel, S. (2022): Towards Designing the Next Generation of Gamified Conversational Agents for Self-Regulated Learning in Digital Education. In: International Conference on Information Systems (ICIS).
2021
Benner, D.; Elshan, E.; Schöbel, S.; Janson A. (2021): What do you mean? Recovery Strategies to Overcome Breakdowns of Conversational Agents. In: International Conference on Information Systems (ICIS). Austin, Texas, USA.
Barev, T.J.; Schöbel, S., Janson, A., Leimeister, J.M. (2021): DELEN - A Process Model for the Systematic Development of Legitimate Digital Nudges. In: International Conference on Design Science Research in Information Systems and Technology (DESRIST).
Benner, D.; Schöbel, S.; Janson A. (2021): It is only for your own good, or is it? Ethical Considerations for Designing Ethically Conscious Persuasive Information Systems. In: Americas Conference on Information Systems (AMCIS).
Benner, D.; Schöbel, S. (2021): A Theory-Driven Design Science Research Agenda Towards Gamified Videos. In: International Conference on Wirtschaftsinformatik (WI).
Benner, D.; Schöbel S.; Janson A. (2021): Persuasive Design for Smart Personal Assistants - A Theory-Motivated State-of-the-Art Analysis. In: International Conference on Wirtschaftsinformatik (WI).
2020
Zierau, N.; Wambsganss, T.; Janson, A.; Schöbel, S. & Leimeister, J. M. (2020): The Anatomy of User Experience with Conversational Agents: A Taxonomy and Propositions of Service Clues. In: International Conference on Information Systems (ICIS) - First Runner Up: Best Theory Paper Award.
Schöbel, S.; Barev, T. J.; Janson, A.; Hupfeld, F. & Leimeister, J. M. (2020): Understanding User Preferences of Digital Privacy Nudges – A Best-Worst Scaling Approach. In: Hawaii International Conference on System Sciences (HICSS) – Best Paper Award.
2019
Schöbel, S.; Janson, A.; Mishra, A. (2019): The Details make the Design – A Qualitative Comparative Analysis about Avatar Designs in Learning. In: International Conference on Information Systems (ICIS). Munich, Germany.
Schmidt-Kraeplin, M.; Thiebes, S.; Schöbel, S. & Sunyaev, A. (2019): Users’ Game Design Element Preferences in Health Behavior Change Support Systems for Physical Activity: A Best-Worst-Scaling Approach. In: International Conference on Information Systems (ICIS). Munich, Germany.
Schöbel, S.; Janson, A.; Hopp, J. C. & Leimeister, J. M. (2019): Gamification of Online Training and its Relation to Engagement and Problem-solving Outcomes. In: Academy of Management Annual Meeting (AOM). Boston, Massachusetts, USA.
2018
Schöbel, S. & Janson, A. (2018): Gamifying Information Systems - Improving Motivation and Effective Use Through a Theory-motivated Method. In: International Conference on Information Systems (ICIS). San Francisco, CA, USA.
Janson, A. & Schöbel, S. (2018): Nudging Privacy in Digital Work Systems – Towards the Development of a Design Theory. In: International Conference on Information Systems (ICIS). San Francisco, CA, USA.
Schöbel, S. & Janson, A. (2018): Avatar Designs are in the Eye of the Beholder – About Identifying Preferred Avatar Designs in Digital Learning. In: Annual Pre-ICIS Workshop on HCI Research in MIS (ICIS). San Francisco, California, USA.
Schneider, T.; Janson, A. & Schöbel, S. (2018): Understanding the Effects of Gamified Feedback in Mobile Learning – An Experimental Investigation. In: International Conference on Information Systems (ICIS). San Francisco, California, USA.
Schöbel, S. & Janson, A. (2018): Is it all about Having Fun? - Developing a Taxonomy to Gamify Information Systems. In: European Conference on Information Systems (ECIS). Portsmouth, UK.
2017
Schöbel, S. (2017): About the Relevance of User Preferences in the Development of Gamification Approaches. In: European Conference on Information Systems (ECIS), Doctoral Consortium. Guimarães, Portugal.
Schöbel, S.; Janson, A.; Ernst, S. -J. & Leimeister, J. M. (2017): How to Gamify a Mobile Learning Application – A Modularization Approach. In: International Conference on Information Systems (ICIS). Seoul, South Korea.
Schöbel, S.; Söllner, M. & Mishra, A. N. (2017): Does the Winner Take it All? Towards an Understanding of why there might be no One-Size-Fits-All Gamification Design. In: European Conference on Information Systems (ECIS).Guimarães, Portugal.
2016
Schöbel, S.; Lehmann, K.; Oeste-Reiß, S. & Söllner, M. (2016): StaySmart – Individuelles und kompetenzorientiertes E-Learning im Zeitalter des demografischen Wandels. In: e-Learning Fachtagung Informatik (DeLFI). Potsdam, Germany.
Schöbel, S.; Söllner, M. & Leimeister, J. M. (2016): The Agony of Choice – Analyzing User Preferences regarding Gamification Elements in Learning Management Systems. In: International Conference on Information Systems (ICIS).Dublin, Ireland.
Schöbel, S. & Söllner, M. (2016): How to Gamify Information Systems - Adapting Gamification to Individual User Preferences. In: European Conference on Information Systems (ECIS). Istanbul, Turkey.